Completed major update of the guide. I added A LOT of information so a reread might be good to learn some new tips & info! Only need to fix some formatting issue and maybe a few funky leftover wording Sen (talk) 13:09, November 16, 2016 (UTC)
Ensemble Stars is a simple card collection game requiring simple strategy but leaning mainly towards interaction with the characters and stories.
A key feature of the game is that unlike many idol-themed games, it is not a rhythm game. According to the creators, they wanted to make a game that did not involve "skill" per say and was able to played and enjoyed by anyone as the main focus was around the story of the game; hence the very simple nature of the gameplay of Ensemble Stars.
Therefore, besides from the game being very story-focused, the gameplay revolves on how well you can strategize about using your resources and time to maximize your cards' strengths and optimize your teams.
Luck of course is always bonus addition when it comes to collecting cards in such games as well.
Enstars Master Guide: The links with a # will lead you to a different heading in the page. (For example, #How to Download the Game: will lead you to the first header.)
Note: Some pictures have translations edited in for easier reading! They do not actually appear like that!.
If there's any Information missing, feel free to put your suggestions in the comments!
#Scout: Where player can obtain new cards through the gacha system.
#DreamFes (PvP): Where the player can fight other random players for a small amount of point rewards.
Classroom: List of the students organized by the class. Individual student profiles can be accessed from here where you can check their details and change their clothes and backgrounds that you have acquired from events or specific gacha cards.
Live Requests: Where the player can view current Event Lives in progress (during an Event).
Locker: Allows the player to view all their items.
Message Board: Where the player can talk with other players. There are multiple language specific boards here including an English one.
Student Story: (referred to as Sub Story on the wiki) Obtained through completely Intimacy Events for the certain character or the Idol Roads of certain cards (Story Scout cards–different from Scout Stories).
Event Story: Obtained through Point Completion in their respective Events.
Scout (Gacha) Story: Included in the Event story that it first appeared with. They can be unlocked in the Idol Roads of the Scout's cards.
Stories can show full CGs of certain cards.
When reading stories, you will receive extra prizes, such as diamonds and Producer Points.
You get Points for reading each chapter of the Main Story and Sub Story.
You get a Diamond for reading each chapter of an Event Story, and Scout Story.
Locked stories can be opened with Story Keys.
It is wiser to use Story Keys on Scout Stories as they harder to obtain and because you can now get event stories from Revival Events.
1st press Display: Number of Copies, % of Idol Road Complete, [if] Bloomed (済 if yes, 未 if no).
2nd press Display: Details which unit(s) the card is in. (Ex. Produce unit, Live unit, Dreamfes unit)
2nd press Display (if looking at cards from the Produce Unit menu): shows Lesson skill.
2nd press Display (if looking at cards from the DreamFes/Live Unit menu): shows Live skill.
Summary: Default mode of page. In this mode you can click on cards to access their #Card Details for a summary of their stats.
You cannot hold down on a card to access their details. You can only do that when you look at the cards when you are switching them in the Produce Unit menu.
Red "ユ二ット" ribbon: Shows that the card is currently in a unit(s).
Exchange for Points: Select cards in this mode to convert any of them into producer points. Select the cards you want to turn into points and select the Red Button (that will appear when you are in that mode) once you are done. The cards cannot be returned once turned into points.
It is not advised to do that as multiple copies of cards can become pretty strong, especially for newer players.
Store in Album: Select cards in this mode to store them into the character's card album. The card(s) may be returned to you main card list through the character's card album. Select the cards you want to store and select the Red Button once you are done.
The cards also have a function known as the "Idol Road" which involves allowing the player to Increase the Stats of the card through the use of #Jewels gained from Lessons.
In certain cards, Voice Clips, Backgrounds, Outfits, and Stories may be unlocked in the Idol Roads.
At the end of the Idol Road, cards can be "Bloomed" in which the card will receive new art and gain an overall stat increase.
Idol Road Example
Notable Idol Road Nodes
List of Live Skills & Lesson Skills
List of cards by Lesson Skill & Live Skill (This is outdated by the way)
A more detailed guide on Jewel drop skills can be found here.
List of Lesson Skills
Increases the acquisition of [Color type] Fragments.
Increases the acquisition of [Color type] Jewels.
Collect XXX of [Color type] Fragment by the end of the lesson.
Increases [Attribute] stat in Dreamfes Live.
Increases the rate of raising all Cards' Trust
Increases the rate of raising Fever
Increases Luck by 1 stage at Start of the Lesson.
List of Live Skills
Increases the Card's own [Attribute]
Decreases the Opponent's [Attribute]
Extra Info About Cards
There is a card limit of 100 cards in the game, however cards may be stored away in the album to avoid reaching the limit.
In regards to receiving duplicates of the same card, they will be automatically fused to same card and will result in a "Limit Break", where the card level increases and unlocks extra nodes in the Idol Road.
A card may only receive up to a total of four limit breaks.
Other duplicates afterwards will be turned into points and sent to the gift box.
Your cards are arranged into a unit requiring five cards of different characters (For example, if a unit already has Subaru on it, you may not put another Subaru card in a different slot).
Leader postion (リーダー): The leftmost position in a Unit. Used mainly for activation of #Unit Skills.
Confirm Skill: allows you to see what Unit Skill(s) boosts your team has.
Recommended Formation: The game will automatically organize a team for you based on the cards with highest overall stats.
Tip: If you have cards in your album that are not fully leveled, the Recommended button will auto-add them to your team.
Save: Press to save your changes if you switch any members in or out.
After tapping on card to change to another one, you will get to see your card list. Long-pressing on your cards will show you a brief information window.
Tip: In this mode (and only in the this mode) you can sort your cards by Lesson skills! So if you're trying to build a jewel grinding team for instance, it'll be really easy to find those cards. See #Cards List if you don't know how to switch displays.
A recent update now allows you to make four different interchangeable units.
**You cannot change your unit when a lesson is still ongoing. If you try do so, a window will pop up telling you that your unit is still in a lesson and you won't be able to save the changes to your unit.
DreamFes Unit Menu
The arrangement method for the DreamFes Unit is exactly the same as the Produce Unit.
Clicking the Green Blue Pen at the top lets you name the Unit (Max 10 Characters).
You can save up to three different DreamFes Units. Clicking the Red Button at the bottom right lets you designate that specific team as your main team.
Live Unit Menu
Live Units work similarly to the previous types of Units except that there are three rows of Units for one whole Live Unit.
Some people like to differentiate between a Unit row from a whole Live Unit by referring to the whole Live unit as a "team," for example, Dance team, Vocal team, and Performance team.
Unlike other Units they are sorted by Attribute and pressing, "Recommend Formation," will instead create a team of cards with the strongest stats of a specific attribute.
As seen on the right side, the Units are sorted by Dance, Vocal, and Performance in that order.
Note:#Unit skills here will not affect the whole team, just the individual Unit row it is in.
See the Forming a team section on the Event Guide for more details about Live Units.
Unit Skill popup window
Image of current active Unit skills
Unit Skills are special boosts that raise certain stats of your team when certain members of a certain group are put together into a Unit.
In order for a Unit Skill to activate, one of the characters required MUST be the leader of your team.
For example, Subaru must be the set as the leader and the rest of Trickstar have to be in your team to receive the Trickstar Unit Skill boost. If you have a character that is not from Trickstar as your leader but all the characters of Trickstar are in your team, you will not receive the boost.
There are also Limited time Event Unit Skills, which are correlated to the same characters of the Limited Time (Gacha) Scout (You do not need the exact cards from the scout to trigger the Unit Skill. Only the characters are needed). The Unit Skill will last for the same amount of time as the Limited Time Scout, and will not be available afterwards.
See the Unit Skill page for a list of all possible Unit Skill formations.
Officially Lessons are called, "Produce Lessons," but people often just shorten it to "Lessons."
Lessons are the main way to level up your cards and increase your rank.
See the Lesson Category page for a detailed list of all available lessons.
From the left side navigation there are three tabs; those are the three main types of the Lessons. From top to bottom, Main, Daily, and Event, though they may be different types of lessons, gameplay within them are the same.
Main Lessons: Feature the Units and Classes. Each course features on a specific one.
#Daily Lessons: Feature only one set of courses and has a higher chance of obtaining #Jewels of a specific color.
Event Lessons: Found only when a event is ongoing and have a higher chance of receiving Event Lives. Half of the available lessons within it are locked until halfway through an event. See Event Guide for more details.
Tip:During non-event time, the cost of all Lessons are halved so use this time to grind the courses you need.
The Left Box features the information of the event:
Special Event Character: The character near the top left corner. They will be seen along with your unit in the Lesson and will accompany you throughout.
The two characters to the right of the Special Event Character are the characters you will face in the In-Lesson Lives.
Missions: The box below the characters and marked with a yellow tab. Tapping the button will show you the requirements to complete the missions. There will always be three missions for every lesson.
See #Missions for a translation of all the possible missions.
Events: Box below the missions and marked with a red tab. Tap to see how many events you have completed already.
In a Lesson there are six events overall: 3 Normal Events (★★) & 3 Special Events (★★★).
They have to be activated by talking to the Special Event Character of the lesson. When all Normal Events have been seen, one diamond will be rewarded.
When all Special Events have been seen, one diamond will usually be rewarded. In some of the Main Lessons, Special Events can reward Voice Clips of the Special Event Character.
See the list of Lessons to find translations of the correct options for these events.
Tip: Choosing any option in Daily Lessons will not give you "Luck Down".
The Box on the Right features your Produce Unit:
You can change your team by pressing the button on the upper right. It functions the same way as the #Produce Unit Menu.
If your Produce Unit has the same student with the Special Event Character, their display picture in your Unit will be darkened. You will be asked to whether to proceed to the Lesson without them. If you press the Blue "OK" button to accept, this card will be temporarily absent from your Unit and will not receive any experience points after the Lesson ends.
More About Lessons
There are 20 turns ① in each Lesson, with a DreamFes Live appearing at turn 11 and 1. Essentially, all you have to do is tap in any one of the given locations at the bottom until the Lesson is over.
Each Location ② is marked with either one or two attribute types, showing which type of Jewel Fragment can be obtained. If the location has two marks, the one on the left is the main fragment type acquired, meaning more of the first type will be received in that area in comparison to type on the right.
Within the Lessons, there is Luck, Fever, and Trust
③ Luck: Can be increased by two stages and decreased by two stages upon the activation of Mini Events. Higher levels of Luck will increase the rate of Trust increase.
④ Fever: The top bar marked with "FEVER." Fills up after each turn with the amount of increase depending on how many characters were on the location selected. See #Fever for more details.
Once Fever is activated, acquisition of jewel fragments is increased for five turns and if it is still active during a DreamFes Live, the unit will receive a 1.5x boost.
⑤ Trust: The bar under the idols which are filled up when the idols are trained with. See #Trust for more details.
Higher Trust will increase the chance of triggering a Normal/Special/Mini Event with the character. The amount of Trust a character has at the end of the Lesson also affects the amount of EXP the card gains.
Touching an area with no idols in it results in a Mini Event with Akiomi Kunugi, which will allow you a chance to increase the rate of Fever or give you a decrease in Luck.
⑦ Check Jewel: Allows you to check the amount of Fragment, Small, Medium, and Large #Jewels you currently have obtained in the Lesson.
Upon completion of a Lesson, you will obtain Jewels, Producer Points, and EXP for yourself and the cards.
The Menu can be accessed in the upper right hand corner.
The top-left, red button allows make you quit the lesson. (You can no longer return to the lesson again).
The top-right button allows you to exit the lesson. (You can resume the lesson once again).
The button with the trophy lets you review the missions.
The button with the ribbon lets you review what events you have seen.
The bottom section allows you to see how many more heart pieces will be needed before you can activate an #Intimate Event with the character.
The fraction below is the max number of Intimate Points you can receive with each card.
Daily Lessons are useful for the fact that they increase the drop rate of a specific color of jewels on a specific day.
They are incredibly important to grind as there is always an unending need for jewels to increase the strength of your cards, so knowing when they come into rotation is important to make sure you have enough materials to build up your teams quickly.
Note: Daily Lessons rotate at 12AM JST so keep that mind for whatever timezone you may be playing in.
Days when the courses come into rotation:
Red Jewels: Tuesday & Friday
Blue Jewels: Wednesday & Saturday
Yellow Jewels: Monday & Thursday
The only anomaly to daily rotating jewel courses is the Sunday course.
The Sunday course is special in that it doesn't increase the drop rate of a specific color of jewels but that you get 2x EXP for the same AP cost as the other daily courses.
More Producer Points than usual may be gained from these courses as well.
It is especially good to use this course to level up cards quickly.
Just make sure not to have too weak cards in your Unit as the DreamFes battles in the Lesson can be quite strong to newer players.
The more Trust a character has, the chances of triggering a Normal/Special/Mini Event with the character increases. The amount of Trust a character has at the end of the Lesson also affects the amount of EXP the card gains.
Tip: The less people on the the map, the faster the Trust bar will fill up, increasing the EXP multiplier that the character will get at the end of the lesson.
Tip: The higher your luck (the arrow near the Fever bar) the more Trust you get, so visiting the infirmary on the first day can be helpful.
You do not need to fill the bar up to get the best multiplier! The bar only needs to turn pink to make the most of the multiplier.
Different Levels of Multipliers
**Exact multipliers are unknown because no one has felt like counting it. All you need to know is that filling the bar to pink helps A LOT.
If you plan well you get up to two characters' trust bar to pink in a Lesson.
If you have a card with a Trust Up skill on your team and choose the maps extra well, it is possible to fill up to three characters' trust bar up to pink in one Lesson!
Fever has a few main uses:
Increasing the acquisition of jewel fragments for the duration of the Fever (5 turns)
Giving your unit a 1.5x boost during a DreamFes Live in entered during a Fever.
There is common(?) misconception about this but Fevers don't affect Event Lives (the ones that popup randomly not the DreamFes Lives in an Event Lesson).
How to increase Fever quickly & use it for Missions
Missions often require Fevers to be triggered in Lesson a variety of ways.
Because the Fever bar carries over across Lessons it might be hard to fill it up properly to complete the mission if you don't strategize beforehand.
First choose a low-cost AP Lesson to enter, then we'll cover over how to quickly fill your Fever bar up.
**Key Note: The less characters there are on a location tab, the more the Fever bar will fill up.
1 person - Improves Fever very greatly
2 people - Improves Fever greatly
3 people - Improves Fever a fair amount
4 people - Improves Fever a little
If you have any Fever up cards (look for cards with フィーバー in the Lesson Skill section, see #Produce Unit on how to sort cards by skills.), those are very helpful for increasing the rate at which the Fever bar fills up.
Cards with Fever skills also stack up so putting a few in your unit would be helpful. However, it wouldn't be advised to put more than 2 cause it feels like an overload otherwise, especially if you have other cards to train.
Once you've filled up the Fever bar to about 1 or 2 turns before it triggers, Quit the Lesson (the red button in the #Lesson Menu).
Like mentioned before, the Fever level carries over across Lessons, that still stands when quitting a Lesson.
Tip: If you don't want to quit the Lesson, you can continue to save the level of the Fever Bar by continually going to the Infirmary as it won't raise your Fever level.
Now you can complete the Get Fever within 5 Turns and Get 2x Fever in a Lesson Mission objectives fairly easily.
To complete, Get Fever within 5 Turns, just enter the Lesson with your nearly filled Fever bar and trigger the Fever.
To complete, Get 2x Fever in a Lesson, enter the Lesson with your nearly filled Fever bar and trigger the Fever. Then simply use the method described earlier with only choosing the location tabs with the least amount of people to fill up the Fever bar quickly to quickly trigger Fever again before the Lesson ends.
(From Left to Right, the Jewel Sizes are: Fragment, Small, Medium, and Large)
Jewels (Also called "Gems" by some) are items which can be obtained in Lessons from random drops throughout the Lesson. They are used to unlock nodes on a card's #Idol Road in order to strengthen it.
Fragments are obtained by progressing through the Lesson or as Mini Event rewards.
For every 100 Fragments of a color obtained by the end of the lesson, they will be converted into one corresponding Small Jewel of that color.
All sizes of Jewels (Small, Medium, and Large) can drop in a Lesson.
Jewel Drop Skills
There are cards that help increase the drop rate of Jewels.
For a detailed explanation of identifying those cards see here.
Putting cards with skills that increase the rate of Jewel Drops can greatly help in obtaining more jewels. Just make sure not to forgot to unlock the Lesson node that strengthens that skill or else it won't really improve the jewel drop rate much!
Notable starters that increase Jewel Drops of all Color and Size
See Mini Events for a list and translation of all the Mini Events with the correct options.
Mini Events (★) are otome game-styled events that can be activated in a Lesson according to the idols in your Produce Unit at that time. Within them, the idol will converse with you and may ask you questions in which you will have to respond accordingly through the choice of several dialogue and/or action options.
A Mini Event will always have three different options to choose from (vs. only two in the Normal and the Special Events found in Lessons).
Only one of the options will be correct answer which, when chosen, will fill up the character's heart by a third.
Once the heart is completely filled up, you will be lead directly to an #Intimate Event.
If the Special Event Character engages with you in a Mini Event, the option that fills up the character's heart will increase Fever instead.
Intimate Events (Touch Events)
See the Intimate Events page for a list and translation of all the Intimate Events with the correct options.
For a simple chart of all the correct points to touch see here.
An Intimate Event triggers after three heart pieces are collected from answering three Mini Events correctly. In an Intimate Event, the player is allowed to touch the character at three main points (Head, Chest, or Arms) to collect affection points and raise their Intimacy level. Each character has three different Intimate Events, which will require you (most of the time) to touch a different point each time.
Touching the different points will produce different reactions from the character.
Happy is the best reaction and will give 10 affection points.
Good is a good reaction and will give 8 affection points.
OK is an alright reaction and will give 5 affection points.
Raising a character's Intimacy Level can unlock Sub Stories and Voice Clips for the specific character. However, only a certain amount of points can be obtained with each card (See #Card Details). Once the limit has been achieved, you will receive a random colored Medium(!!!) Jewel (the image that pops up will appear as a jewel fragment) with that certain card for every subsequent Intimate Event you trigger with it.
Card Point Limits
5★ - 500
4★ - 400
3★ - 300
2★ - 200
1★ - 100
To completely max out a character's Intimacy Level, you'll need for 3,200 points in order to reach Level 27 (**outdated — max level is now 40). When a character's Intimacy Level is at its max level, points can still be collected, but will have no effect.
Dream Idol Festival (PvP)
As of November 25, 2016 Dream Idol Festivals (DreamFes for short) have been revamped.
Participating in DreamFes now give Yumecoins (Used to unlock 90 seconds of background music that can be bought in the shop) & Diamonds as rewards.
Dream Idol Festival (DreamFes) can be accessed in the menu where you are able to fight other players' teams using up LP.
Each battle costs 1 LP.
In DreamFes's Unit formation, your are able to choose your cards for randomized chosen attribute.
Three wins must be obtained in order to win a live.
If the player wins, 100 producer points will be awarded.
If the player loses, 50 producer points will be awarded.
See Scouting for a page of the current ongoing scouts
Scouting is a way to get new cards to build your teams.
The different Scout tabs are also referred to as "boxes" by people (i.e. Gacha Box, Dia Box).
Usually there are only 3 tabs (Diamond Scout, 3★ Producer Point Scout & Producer Point Scout) in the Scouting Menu but during certain periods of time there may be up to 5. The other 2 scouting tabs (Limited Scout, Story Intro Scout) are usually the type of scouts that only last a specific amount of time and are a bit more unique.
It takes 15 Diamonds to scout once and 145 Diamonds to scout 10 cards at one time.
Note: The "5個お得!" text below the 145 dia scouting option does not mean you are guaranteed a 5★ (this seems to be a common misinterpretation?...). It just means you save 5 dia by scouting 10x a once rather than scouting 10x by clicking 1 scout at a time.
If you get a full 10 scout with only 3* cards, a message will appear notifying that the next 10x scout will have a 4★ guaranteed.
Key Note: Unlike some other games you CANNOT scout for previous event cards in here. You can only obtain past event cards by participating in #Revival Events.
Officially it is called "Campaign Scout".
Also commonly called Gacha Scout/Box or Event Scout/Box.
Occurs 1 day before an Event starts & ends at the same time the Revival Event period does (about 4 days after the main Event ends).
This Scout will have cards that follow a specific theme and story.
There will always be one new 5★ & 4★ card with this scout as well as two new 3★ cards; all of which will come with story nodes that follow the story of this particular scout.
Generally only the 5★ & 4★ card will get new outfit nodes. It is very rare for the 3★ cards to get new outfits.
During the Event running the same time as this gacha, cards in this scout will have 2x their normal stats when used in Event Lives as well as give a little amount of bonus points. See #Scouting Bonuses in the Event Guide for more details.
If you are participating in a Revival Event during this period, the gacha bonus will be active during it too.
In this specific Scout, the new cards will have a boosted chance of appearing.
If you happen to draw a 5★, the 5★ you will obtain will ALWAYS be from the current scout.
It is impossible to draw a previous 5★ gacha card here.
However any 4★s you draw from here will have a 50% chance of being the current gacha 4★. The other 50% can be any of the Initial/Starter or Story Scout 4★.
Any cards in this scout won't be added to the main pool (Diamond Scout) till a month later.
There is a 4★ guarantee at the first 10x draw for every new Limited scout introduced.
It does not guarantee the current gacha's 4★.
Past Limited Scouting cards CANNOT be drawn from this box.
Also called Story Scout or Intro[duction] Scout.
Usually occurs from the 26th day of the month (or 17hrs after the 2nd event of the month ends) to the 3rd or 4th day of the next month (roughly 7-8 days each). The only notable exceptions being the Valkyrie and Switch scouts.
Story Introduction Scouts usually occur every month or so and will always introduce a 4★ card of a specific character.
There will also be three new 3★ cards (of any character not necessarily relevant to the story the 4★ will have) that will appear with the addition of this scout.
Cards from this scout will not give any gacha boosts during an Event.
New characters are often the ones that will get a Story Introduction Scout some time after they are introduced to the game.
Unlike Limited Scouts they will be added right away to the main pool when they appear.
In this Scout, the new cards will have a boosted chance of appearing.
Cards from past Story Scouts also have a chance of appearing; however, cards from past Limited Scouts do not.
Birthday Scouts will not only contain cards of the birthday character but of other characters too.
**That 5x is added to the faction of all cards not the overall chance percentage. You can read a detailed thread about this on Reddit here. But TD;LR if you're a casual player its not very worth it to scout for the Birthday Boy in their Birthday box. This is not saying it's impossible to get the Birthday Boy it's just still a very low chance.
In the 3★ Producer Point Scout, only 3★ and 4★ cards may be drawn from this scout.
A 4★ card only has a very small chance of being scouted.
It takes 10,000 Producer Points to scout once, and allows the player to draw 10x at one time for 100,000 Producer Points.
Note: There is no difference in rarity rates whether you scout once or 10x in the scout. There are also no rarity guarantees either.
Beginners are encouraged to scout in this box to build up their teams.
Often shortened to PP Scout.
In a Producer Point Scout, only 1★, 2★, 3★ (very small chance), and a extremely small chance (.02%) of 4★ cards may be drawn from the scout.
It takes 100 Producer Points to scout once, and allows the player to draw 10 at a time for 1000 Producer Points.
How to check Scouting History
On the Scouting page look for the small white button at the top-left area next to the Back button.
A window showing your 5 latest scouts will pop-up which you can click to see what cards you obtained in each one.
A banner will be displayed on the home screen, so you'll know if the campaign is active.
The rate of getting the character's cards will be 5x the normal rate in the Diamond Scout box.
Their idol roads will take less jewels to unlock nodes.
A Birthday voice clip will automatically be unlocked.
You will get double affection points for them in Intimate Events.
Setting the character as the leader will give a 10% unit bonus in a specific attribute.
See the Birthdays page for a list of of birthdays.
Example of an Event Banner
The main gameplay feature of Ensemble Stars.
Events are special periods where new cards are released following a specific theme. They usually focus on two specific Units or multiple characters.
The cards released during an Event tend to much stronger than normal cards and often come with special outfits as well.
Events follow a ranking system where you have to complete in Lives to gather Event points in order to improve your ranking against other players.
Besides from the ranking system, there are also set point rewards (such as event cards and recovery items) that you gain at different point tiers.
Ranking rewards are slightly different in that they are not at set points and depend on the ranking that you achieved at the end of the Event period.
Cards that require ranking to obtain are often are much stronger than cards you can get from scouting and Event point rewards as well are often higher in art quality.
Events occur every 15 days and last for 10 days, once it's over, there are five days until the next event starts.
Enter a drawing to receive autographs of the Voice Actors and the script writer, Akira!
Take a short quiz to check your compatibility with the idols! You will receive one Rare card upon completion of the quiz, after sharing your result on Twitter.
Vote for your favorite character for 3 rounds. The winner, Hokuto Hidaka, will receive a 3 star card (Grand Prix) Hokuto Hidaka) which can be claimed by all players, as well as a free substory. The 2nd place winner, Mao Isara, will also recieve a free substory as well.
Pre-register for the game to receive 15 diamonds. Due to the number of pre-registered users surpassing 150,000, all pre-registered users will receive 30 Diamonds (instead of 15) and 1,000 Produce points.